- Final 2019-2020 WBWF Summary
- 3D Printers
- 3D Printer
- 3D Printing Cost Estimate
- 3D Printing Heats Up on Campus
- Brochure STEM Equipment
- Build and Elevator Lift
- CNC Milling
- CNC Wood Router
- Dream It! Do It! Field Trip
- F15 Eagle Jet Fighter Paper Plane
- Fiber Optics
- Fluid Power
- Google Earth
- Hydrogen Trainer
- Lakes Country Service Cooperative Communicator
- Laser Engraver
- Lincoln Welder Simulator
- Manufacturing Videos
- MarketPlace for Kids
- Paper Enginering
- Robotics (Lego)
- Solar Energy Trainer
- STEM in the News
- STEM STORY WHEATON PAPER
- The Network News March 2014
- Tooth-Pick Engineering
- Tour of Com Del Wahpeton, ND
- Tour of FlexTM Wahpeton, ND
- Tour of Max Bat – Brooton, MN
- Video Editing/Production
- Vinyl Cutter
- Wind Energy Trainer
- Your Future is Made in Manufacturing
- Stop Motion Video
- Online STEM Resources and Activities for Teens
Headlines & Features
Campbell-Tintah School District
K-12 Vocal and Instrument Music Teacher, 1.0 FTE, Campbell-Tintah Public School
• K-6 Classroom music classes
• 5th and 6th Grade Beginners Band
• 7-12 Band/ Jazz Band
• 7-12 Grade Choir
To apply for the position, please email the following materials to Kyle Edgerton, Superintendent, at email@example.com a letter of intent, resume, three current letters of recommendation, transcripts, and completed application form found on the district website at https://www.campbell.k12.mn.us (The application form is found under the Employment tab)
Position is open until filled.
Characteristics of a Successful Candidate:
- Growth mindset
- Reflective practitioner
- Creative problem solver
- Willing to take risks
- Highly organized
- Effective at time management
- Seeks out professional learning
- Willing to continue to learn and try new strategies/protocols
- Willing to plan and work collaboratively with a team
- Able to build relationships with students from a variety of backgrounds
- Good communicator and active listener
Applications will be accepted until the position is filled.
Interested applicants should email a cover letter, resume, and two letters of recommendation to Kyle Edgerton, firstname.lastname@example.org,
For more information about the position, please call the school at (218) 630-5311
School Bus Drivers Needed
Looking for Route, Activity & Substitute Drivers
Flexible Schedule and we will pay for bus license & provide a vehicle for testing.
Applicants must pass a criminal background check.
Applications can be found at campbell.k12.mn.us under the “Our School” tab.
Mail completed applications with 3 letters of recommendation to Kyle Edgerton, PO Box 8, Campbell, MN 56522 or email the school office at email@example.com
By Dian Schaffhauser
A new report from the Horizon Project has identified the 12 technologies will have a significant impact on STEM+ education over the next five years.
The use of big data, instruction through mobile devices, online learning (including MOOCs), and virtual and remote laboratories that emulate real ones are the technologies that will have the greatest impact on “STEM+” education over the next year. These are the findings of a group of global experts who weighed in on emerging technologies that will most influence education over the next five years. STEM+ covers the disciplines of science, technology, engineering, mathematics (STEM) as well as additional skills for applying knowledge of those subjects in the real world.
A report compiled by a consortium of organizations identified 12 technologies that will dominate conversations in education through 2018, as well as the top trends and challenges that will affect these shifts as they unfold.
The 28-page “Technology Outlook for STEM+ Education 2013-2018: An NMC Horizon Project Sector Analysis” was released as a collaborative effort among four organizations: the Austin, TX-based New Media Consortium (NMC); Madrid-based Centro Superior para la Enseñanza Virtual (CSEV); the Departamento de Ingeniería Eléctrica, Electrónica y de Control at the Universidad Nacional de Educación a Distancia (UNED), an international distance education university based in Spain; and IEEE, the Institute of Electrical and Electronics Engineers Education Society.
As with previous NMC Horizon Projects, this one called on “acknowledged experts” — 39 of them to be precise — to review and comment on dozens of articles, reports, essays, RSS feeds, and other materials pertaining to emerging technology. Then the participants used a wiki to address research questions. That input drove a consensus-building process where selections were then prioritized through an iterative ranking system to derive the final results.
The Project declared that four technologies would enter mainstream use in the next year:
- Learning analytics, the use of data to improve student retention and provide more personalized instruction;
- Mobile learning, facilitating education through mobile devices;
- Online learning, which is undergoing massive “experimentation” to uncover “solutions [for] assessment and learning at scale that are completely fresh and new”; and
- Virtual and remote laboratories, Web applications that emulate the operation of real labs to allow students to “practice” experiments without the use of physical components.
Over the next two to three years, four additional technologies will come to the forefront:
- 3D printing, for modeling and prototyping;
- Games and gamification, to motivate and train students;
- Immersive learning environments, to mimic realistic situations in training students and providing new ways for them to practice their skills; and
- Wearable technology, such as Google Glass, to generate new kinds of data that can be integrated into learning experiences.
Within four to five years, the following technologies will emerge:
- Flexible displays, such as screens that are pliable and can be folded or wrapped around curved surfaces;
- The Internet of Things, in which objects can communicate information about themselves through a network;
- Machine learning, computers that can “act and react without being explicitly programmed to do so”; and
- Virtual assistants, new ways of interacting with computing devices.